top of page

Privacy Policy

A legal disclaimer

Effective Date: August 24, 2026
Last Updated: August 24, 2026
 

Welcome to the Privacy Policy for Asteroid Assault, Worlds Collide, Seesaw Stacker, and other mobile games or services developed by me ("I", "my", or "the developer").
 

I am an independent (solo) game developer, not a company. I am committed to protecting your privacy and providing a safe experience for all players. This policy explains what information is (and is not) collected when you play my games, and how it is used. Please read it together with the privacy policies of the third‑party providers listed in Section 4.

In short: my games have no user accounts or login, no in‑app purchases, and no social, chat, or user‑content features. I do not collect personal information directly from you. The only data collected is gathered automatically by the advertising and engine technologies built into the game (Google AdMob and Unity), as described below.

1. Information I Collect

1.1 No Personal Data Collected by Me

My games do not require an account or login, do not offer in‑app purchases, and do not include chat, messaging, user profiles, or user‑generated content. I do not directly collect, store, or share any personally identifying information such as:

  • Names

  • Email addresses

  • Phone numbers

  • Photos or media

  • Contacts

  • Precise location (GPS)

  • Payment or financial information

You can play my games without providing any personal details to me.

1.2 Data Collected Automatically by Third‑Party Services

To keep my games free and stable, some data is collected automatically by the third‑party technologies built into the game (see Section 4). Depending on your consent choices and your region, this may include:

  • Device advertising identifier (e.g. Google Advertising ID)

  • Device type, model, and operating system version

  • Approximate location derived from IP address (such as country or region — not precise GPS location)

  • App usage and ad‑interaction data (such as ads shown, taps, and time in app)

  • Diagnostic information such as crash logs and performance data

This information is used by those third parties to deliver and measure advertising and to improve app stability, as described below.

2. Mobile Identifiers & Tracking Technologies

My games are mobile apps and do not use website cookies. The main identifier involved is your device's advertising ID (Google Advertising ID on Android), which the operating system provides and which Google AdMob uses to serve, cap, and measure ads.

You can reset your advertising ID or opt out of ad personalization at any time in your device settings (Android: Settings → Google → Ads). Resetting or limiting the advertising ID does not stop ads from showing, but it limits how they are personalized.

3. How Information Is Used

Information collected through the game is used to:

  • Display advertising, which keeps the game free

  • Measure and limit how often ads are shown

  • Fix bugs, crashes, and performance issues

  • Improve the overall player experience

I do not use any collected data to build personal profiles about you, and I do not sell your data.

4. Third‑Party Services

My games use a small number of third‑party services. Each operates under its own privacy policy, and I encourage you to review them:

  • Google AdMob (provided by Google LLC) — displays advertisements. AdMob and Google may collect and process data, including your device's advertising identifier, IP address, and ad‑interaction data, to serve, cap, and measure ads. Where required by law (for example, for users in the European Economic Area, the United Kingdom, and Switzerland), the game presents a consent request using Google's User Messaging Platform (UMP) before personalized ads are served, and you may change or withdraw your consent at any time.

  • Unity (the game engine, provided by Unity Technologies) — may collect anonymous technical and diagnostic data (such as device model, operating system, and crash reports) to support app stability.

I do not currently use any analytics providers, social‑media SDKs, payment processors, or other third‑party services beyond those listed above. If any additional third‑party service (such as analytics) is added in the future, this Privacy Policy will be updated before that service is enabled.

5. How Data May Be Shared

  • I do not sell, rent, or trade your data.

  • I do not directly hold personal data, so I do not share it. The data described in Section 1.2 is collected and processed directly by the third‑party services in Section 4 (Google and Unity), under their own privacy policies.

  • I may disclose information if required to do so by law, or where I believe in good faith that it is necessary to comply with a legal obligation, protect the safety of players, or protect my legal rights.
     

6. Data Retention

  • Because I do not directly collect personal information, I do not store any personal information on my own systems.

  • My games save a small amount of non‑personal data on your device only (such as your high score, audio settings, tutorial‑seen flag, and your privacy‑consent choice). This stays on your device and is removed when you uninstall the game or clear its data.

  • Any advertising or diagnostic data collected by the third‑party services in Section 4 is retained by those providers (Google, Unity) in accordance with their own privacy policies and retention practices.

7. International Transfers of Data

The third‑party services in Section 4 (Google, Unity) are global providers and may store and process data in countries other than your own, including outside your country or region. These countries may have different data‑protection laws than your own. Those providers apply their own safeguards for such transfers, as described in their privacy policies. Because I do not directly collect or store personal data, I do not carry out international transfers myself.

8. Children's Privacy

My games are intended for a general, all‑ages audience and may be played by children as well as adults.

  • I do not knowingly collect personal information from children.

  • For users identified as children, or in regions where consent for personalized advertising is not available or not given, only non‑personalized, age‑appropriate advertising is served. Non‑personalized ads still use limited data (such as coarse, non‑identifying signals and general context) to show and measure ads, but are not based on a user's past behavior or a persistent profile.

  • Ad content is configured to be suitable for a family audience.

If you are a parent or guardian and believe a child has provided personal information, please contact me (Section 11) and I will take appropriate steps.

9. Your Rights & Choices

  • Advertising ID: You can reset your advertising identifier or opt out of ad personalization at any time in your device settings (Android: Settings → Google → Ads; iOS: Settings → Privacy → Tracking / Apple Advertising).

  • Consent: Where a consent prompt is shown (e.g. in the EEA/UK/Switzerland via UMP), you can change or withdraw your choice at any time.

  • Requests: If you have privacy questions or requests, you can contact me at any time (Section 11).

9.1 EEA / UK / Switzerland (GDPR)

If the processing of data about you is subject to GDPR or UK GDPR, you have rights to access, correct, erase, restrict, or object to processing of your personal data, and to data portability. The legal bases relied on are consent (for personalized advertising, obtained via UMP where required) and legitimate interests (to keep the game free and stable, measure and cap ads, and prevent fraud), balanced against your rights. Because I do not directly collect or hold personal data, most requests relating to advertising or diagnostic data should be directed to Google or Unity via the links in Section 4; you may also contact me and I will assist where I can. You also have the right to lodge a complaint with your local data‑protection supervisory authority.

9.2 California (CCPA / CPRA)

If you are a California resident, you have rights to know, delete, and correct personal information, and to opt out of the "sale" or "sharing" of personal information. I do not sell your personal information for money. However, the sharing of a device advertising identifier with advertising partners for advertising purposes may be considered a "sale" or "share" under California law. You can opt out of this by:

  • resetting or limiting your advertising ID and opting out of ad personalization in your device settings; and/or

  • using a browser or device Global Privacy Control (GPC) signal where available; and/or

  • contacting me at the address in Section 11.

I do not knowingly sell or share the personal information of consumers under 16 years of age.

10. Security

I have implemented commercially reasonable measures intended to protect information from loss, misuse, and unauthorized access. Because I do not directly collect or store personal information, the primary safeguards for the data described in Section 1.2 are those maintained by the third‑party providers in Section 4. Please be aware that no method of transmission over the Internet is completely secure, and I encourage you to take reasonable precautions to protect your own devices and accounts.

11. Contact Information

If you have any questions or requests regarding this Privacy Policy, please contact me:

Email: xaif.khanz@hotmail.com

12. Changes to This Policy

Each time you use my games, the current version of this Privacy Policy applies. This Privacy Policy may be updated occasionally; any changes will be posted on this page with an updated "Last Updated" date. Significant changes affecting how data is collected or used will be reflected here before the change takes effect.

bottom of page