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Hey, I’m Saif
Unity Developer

Explore my work, from prototypes to polished releases.

Experience

Senior Unity Game Developer with 8+ years of experience designing and leading mobile, PC, and multiplayer projects. Skilled in C#, Unity 2D/3D, and performance optimization. Proven track record of building large-scale systems, mentoring teams, and shipping games with 1M+ downloads. Experienced in multiplayer (Photon, PlayFab), tools development, and cross-platform publishing.

Lead Game Developer

Scorpbit Inc.
04/2022 - Present
  • Spearheaded a 2-year solo development of a multiplayer vehicle battle arena game using Unity and C#, implementing core gameplay mechanics and optimizing performance for mobile devices.

  • Developed a procedural level generator for a mini-game using Scriptable Objects and Custom Editor tooling, enabling fast creation of runtime-tunable platforming levels and improving iteration speed by 35%.

  • Orchestrated 3+ side mini-games (platformer, coin collector, karting) for a client’s narrative RPG, complementing the core storytelling with lightweight, engaging content that enriched world-building and supported user testing.

  • Engineered automation tools for a vehicle-based shooting battle arena, streamlining performance profiling and reducing CPU usage by 25% and load times by 30% across desktop platforms.

  • Increased player engagement for an MMORPG, growing the community to 25K+ beta users and 45K+ player accounts.

  • Collaborated with cross-functional teams across 3 time zones (China, UAE, Pakistan) to enhance hybrid workflows and improve overall project efficiency.

Technical Lead

CANZ Studios
05/2021 - 03/2022
  • Directed a team that rapidly prototyped and published 6+ games using sound Software architecture and OOP principles, leveraging Software Design Patterns, resulting in 100K+ downloads across all titles.

  • Mentored 3 unity developers, a graphic designer, and a 3D artist, boosting team productivity by 40% and reducing production time by 30%.

  • Designed and tracked game launches for Play Console, recording performance metrics and realizing improved store visibility despite marketing challenges.

Skills

Core Programming & Systems Design
  • C#, .NET, OOP

  • S.O.L.I.D

  • Unity Engine (2D/3D)

  • Design Patterns

  • Multithreading

Multiplayer & Platform Integration
  • Mobile (Android/iOS), VR/AR/XR, WebGL, Windows

  • Photon PUN2, Netcode

  • Firebase, PlayFab

  • REST APIs

Frameworks & Project Management
  • โ€‹โ€‹OpenXR, Meta SDK, XR Interaction Toolkit

  • Agile, Jira, Trello, Slack, Git

  • UI Toolkit, DoTween, Animation

DEVLOGS

PROJECTS

Welcome to my portfolio. Here youโ€™ll find a selection of my work. Explore my projects to learn more about what I do.

๐ŸŽฎ My Game Dev Reel

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