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Car Dealership Simulation
Date
June 2025 - July 2025
Role
Senior Game Developer
Project type
Simulation
Engine
Unity
Platform
WIndows and Mac
- Overview:
This project is a car dealership simulation game developed entirely in Unity. The player assumes the role of a dealership assistant and experiences a full workday in a realistic dealership environment. The game focuses on small, meaningful interactions that together form a complete gameplay loop, simulating tasks from greeting customers to closing sales and finance deals.
Gameplay and Mechanics:
Player Role: You navigate the dealership using waypoints, ensuring purposeful movement. Every action matters — fetching keys, pulling documents, assisting customers at the sales or finance desk.
Task System: A structured task system guides the player through daily dealership operations. Tasks are interconnected and build upon each other, creating a sense of progression and accomplishment.
Customer Logic: Customers come with unique preferences, budgets, and personalities. They respond dynamically to your actions, creating variability in each play session.
Sales & Finance Desk: Each desk has its own workflow, requiring the player to manage interactions realistically. From trade-in evaluations to finalizing finance deals, the system mimics real-world dealership operations.
Inventory Management: Cars in the dealership, including trade-ins, are spawned based on actual inventory data rather than random generation. This ensures consistency and realism.
Visuals and Feedback:
Animations & VFX: LeanTween is used for smooth animations, click feedback, and interactive effects that make the simulation feel alive.
Player Movement: Characters move via NavMesh pathfinding, ensuring they arrive at the right place for each interaction without random wandering.
Interaction Feedback: Visual cues, UI updates, and subtle effects keep the player informed and engaged during every micro-task.
Technical Highlights:
Engine & Language: Unity (C#)
Navigation: NavMesh for intelligent character movement
Animation & Effects: LeanTween for transitions and feedback
System Design: Modular setup for easy scalability and integration of additional mechanics
Key Takeaways / Project Highlights:
Successfully built a modular system of interdependent gameplay mechanics that feel cohesive together.
Focused on realism and player engagement, with every action contributing to the dealership workflow.
Demonstrates expertise in task-driven gameplay design, AI behavior, inventory systems, and polished player feedback.
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