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Car Dealership Simulation

Date

June 2025 - July 2025

Role

Senior Game Developer

Project type

Simulation

Engine

Unity

Platform

WIndows and Mac

    Overview:

    This project is a car dealership simulation game developed entirely in Unity. The player assumes the role of a dealership assistant and experiences a full workday in a realistic dealership environment. The game focuses on small, meaningful interactions that together form a complete gameplay loop, simulating tasks from greeting customers to closing sales and finance deals.

    Gameplay and Mechanics:

    Player Role: You navigate the dealership using waypoints, ensuring purposeful movement. Every action matters — fetching keys, pulling documents, assisting customers at the sales or finance desk.
    Task System: A structured task system guides the player through daily dealership operations. Tasks are interconnected and build upon each other, creating a sense of progression and accomplishment.
    Customer Logic: Customers come with unique preferences, budgets, and personalities. They respond dynamically to your actions, creating variability in each play session.
    Sales & Finance Desk: Each desk has its own workflow, requiring the player to manage interactions realistically. From trade-in evaluations to finalizing finance deals, the system mimics real-world dealership operations.
    Inventory Management: Cars in the dealership, including trade-ins, are spawned based on actual inventory data rather than random generation. This ensures consistency and realism.

    Visuals and Feedback:

    Animations & VFX: LeanTween is used for smooth animations, click feedback, and interactive effects that make the simulation feel alive.
    Player Movement: Characters move via NavMesh pathfinding, ensuring they arrive at the right place for each interaction without random wandering.
    Interaction Feedback: Visual cues, UI updates, and subtle effects keep the player informed and engaged during every micro-task.

    Technical Highlights:

    Engine & Language: Unity (C#)
    Navigation: NavMesh for intelligent character movement
    Animation & Effects: LeanTween for transitions and feedback
    System Design: Modular setup for easy scalability and integration of additional mechanics

    Key Takeaways / Project Highlights:

    Successfully built a modular system of interdependent gameplay mechanics that feel cohesive together.
    Focused on realism and player engagement, with every action contributing to the dealership workflow.
    Demonstrates expertise in task-driven gameplay design, AI behavior, inventory systems, and polished player feedback.
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